Sculpt Tool plug-in introduction:
- Sculpt Tool is a 3ds Max sculpting plug-in supporting 2023 and above. If you want to keep more creations in 3ds Max without importing/exporting to other sculpting applications, or just want to sculpt to your heart’s content and unleash your imagination, this will be a good choice.
- You can make sculpting edits in editable polygons and edit polygons.
- You can sculpt with a tablet or a mouse. The choice is yours.
- You can brush object face selections.
- You can restore sculpting modifications by pressing Ctrl while brushing the surface of an object. Undo may freeze your application. Use undo with caution!
- Boolean operations (merge, subtract, intersection) available when using the “Remesh” button.
- Use smoothing groups and/or material IDs to define a good topology when remeshing.
- My Slice Tool is now integrated in the Sculpting Tool main UI.
- Material IDs can later be used as polygon groups on zbrush (imported as FBX).
- You can always choose the perfect combination of brush settings according to your needs.
Sculpt Tool for 3dsmax 2023 and up. The tool is the best for small edits / tasks for organic meshes and even more. This is a good choice if you want to stay more in 3dsmax without the need to export/import to other sculpt application or if you just want to experiment sculpting and go wild with your imagination.
Support 3DS MAX 2023/2024
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Price12 ¥
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